# d3d12mipmapping

d3d12mipmapping element generates mipmap enabled Direct3D12 textures from input textures

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──GstBaseTransform
                        ╰──GstD3D12BaseFilter
                            ╰──d3d12mipmapping

## Factory details

Authors: – Seungha Yang

Classification: – `Filter/Converter/Video/Hardware`

Rank – none

Plugin – d3d12

Package – GStreamer Bad Plug-ins

## Pad Templates

### `sink`

    video/x-raw(memory:D3D12Memory):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – sink

Object type – GstPad

### `src`

    video/x-raw(memory:D3D12Memory):
             format: { VUYA, RGBA, AYUV64, RGBA64_LE, GRAY8, GRAY16_LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
             format: { VUYA, RGBA, AYUV64, RGBA64_LE, GRAY8, GRAY16_LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – src

Object type – GstPad

## Properties

### async-depth

    “async-depth” guint

Number of in-flight GPU commands which can be scheduled without synchronization (0 = unlimited)

Flags : Read / Write

Default value : 0

### mip-levels

    “mip-levels” guint

Mipmap levels to use (0 = maximum level)

Flags : Read / Write

Default value : 0

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