{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.PixelFormat (
PixelFormat(..), marshalPixelFormat, unmarshalPixelFormat
) where
import Graphics.GL
data PixelFormat =
ColorIndex
| StencilIndex
| DepthComponent
| DepthStencil
| Red
| Green
| Blue
| Alpha
| RG
| RGB
| RGBA
| Luminance
| LuminanceAlpha
| RedInteger
| GreenInteger
| BlueInteger
| AlphaInteger
| RGInteger
| RGBInteger
| RGBAInteger
| BGRInteger
| BGRAInteger
| ABGR
| BGR
| BGRA
| CMYK
| CMYKA
| FourTwoTwo
| FourTwoTwoRev
| FourTwoTwoAverage
| FourTwoTwoRevAverage
| YCBCR422
deriving ( PixelFormat -> PixelFormat -> Bool
(PixelFormat -> PixelFormat -> Bool)
-> (PixelFormat -> PixelFormat -> Bool) -> Eq PixelFormat
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: PixelFormat -> PixelFormat -> Bool
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== :: PixelFormat -> PixelFormat -> Bool
$c== :: PixelFormat -> PixelFormat -> Bool
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-> (PixelFormat -> PixelFormat -> PixelFormat)
-> Ord PixelFormat
PixelFormat -> PixelFormat -> Bool
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PixelFormat -> PixelFormat -> PixelFormat
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min :: PixelFormat -> PixelFormat -> PixelFormat
$cmin :: PixelFormat -> PixelFormat -> PixelFormat
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Ord, Int -> PixelFormat -> ShowS
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PixelFormat -> String
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-> Show PixelFormat
forall a.
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marshalPixelFormat :: PixelFormat -> GLenum
marshalPixelFormat :: PixelFormat -> GLenum
marshalPixelFormat x :: PixelFormat
x = case PixelFormat
x of
ColorIndex -> GLenum
GL_COLOR_INDEX
StencilIndex -> GLenum
GL_STENCIL_INDEX
DepthComponent -> GLenum
GL_DEPTH_COMPONENT
Red -> GLenum
GL_RED
Green -> GLenum
GL_GREEN
Blue -> GLenum
GL_BLUE
Alpha -> GLenum
GL_ALPHA
RG -> GLenum
GL_RG
RGB -> GLenum
GL_RGB
RGBA -> GLenum
GL_RGBA
Luminance -> GLenum
GL_LUMINANCE
LuminanceAlpha -> GLenum
GL_LUMINANCE_ALPHA
RedInteger -> GLenum
GL_RED_INTEGER
GreenInteger -> GLenum
GL_GREEN_INTEGER
BlueInteger -> GLenum
GL_BLUE_INTEGER
AlphaInteger -> GLenum
GL_ALPHA_INTEGER
RGInteger -> GLenum
GL_RG_INTEGER
RGBInteger -> GLenum
GL_RGB_INTEGER
RGBAInteger -> GLenum
GL_RGBA_INTEGER
BGRInteger -> GLenum
GL_BGR_INTEGER
BGRAInteger -> GLenum
GL_BGRA_INTEGER
ABGR -> GLenum
GL_ABGR_EXT
BGR -> GLenum
GL_BGR
BGRA -> GLenum
GL_BGRA
CMYK -> GLenum
GL_CMYK_EXT
CMYKA -> GLenum
GL_CMYKA_EXT
FourTwoTwo -> GLenum
GL_422_EXT
FourTwoTwoRev -> GLenum
GL_422_REV_EXT
FourTwoTwoAverage -> GLenum
GL_422_AVERAGE_EXT
FourTwoTwoRevAverage -> GLenum
GL_422_REV_AVERAGE_EXT
YCBCR422 -> GLenum
GL_YCBCR_422_APPLE
DepthStencil -> GLenum
GL_DEPTH_STENCIL
unmarshalPixelFormat :: GLenum -> PixelFormat
unmarshalPixelFormat :: GLenum -> PixelFormat
unmarshalPixelFormat x :: GLenum
x
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COLOR_INDEX = PixelFormat
ColorIndex
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_STENCIL_INDEX = PixelFormat
StencilIndex
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT = PixelFormat
DepthComponent
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RED = PixelFormat
Red
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_GREEN = PixelFormat
Green
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BLUE = PixelFormat
Blue
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA = PixelFormat
Alpha
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG = PixelFormat
RG
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB = PixelFormat
RGB
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA = PixelFormat
RGBA
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE = PixelFormat
Luminance
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE_ALPHA = PixelFormat
LuminanceAlpha
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RED_INTEGER = PixelFormat
RedInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_GREEN_INTEGER = PixelFormat
GreenInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BLUE_INTEGER = PixelFormat
BlueInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA_INTEGER = PixelFormat
AlphaInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG_INTEGER = PixelFormat
RGInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB_INTEGER = PixelFormat
RGBInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA_INTEGER = PixelFormat
RGBAInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BGR_INTEGER = PixelFormat
BGRInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BGRA_INTEGER = PixelFormat
BGRAInteger
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ABGR_EXT = PixelFormat
ABGR
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BGR = PixelFormat
BGR
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_BGRA = PixelFormat
BGRA
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_CMYK_EXT = PixelFormat
CMYK
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_CMYKA_EXT = PixelFormat
CMYKA
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_422_EXT = PixelFormat
FourTwoTwo
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_422_REV_EXT = PixelFormat
FourTwoTwoRev
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_422_AVERAGE_EXT = PixelFormat
FourTwoTwoAverage
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_422_REV_AVERAGE_EXT = PixelFormat
FourTwoTwoRevAverage
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_YCBCR_422_APPLE = PixelFormat
YCBCR422
| GLenum
x GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_STENCIL = PixelFormat
DepthStencil
| Bool
otherwise = String -> PixelFormat
forall a. HasCallStack => String -> a
error ("unmarshalPixelFormat: illegal value " String -> ShowS
forall a. [a] -> [a] -> [a]
++ GLenum -> String
forall a. Show a => a -> String
show GLenum
x)