{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (
PixelInternalFormat(..), marshalPixelInternalFormat,
marshalPixelInternalFormat', unmarshalPixelInternalFormat,
) where
import Graphics.GL
data PixelInternalFormat =
Alpha'
| DepthComponent'
| Luminance'
| LuminanceAlpha'
| Intensity
| R8
| R16
| RG8
| RG16
| RGB'
| RGBA'
| SRGB
| SRGBAlpha
| SLuminance
| SLuminanceAlpha
| Alpha4
| Alpha8
| Alpha12
| Alpha16
| DepthComponent16
| DepthComponent24
| DepthComponent32
| Luminance4
| Luminance8
| Luminance12
| Luminance16
| Luminance4Alpha4
| Luminance6Alpha2
| Luminance8Alpha8
| Luminance12Alpha4
| Luminance12Alpha12
| Luminance16Alpha16
| Intensity4
| Intensity8
| Intensity12
| Intensity16
| R3G3B2
| RGB4
| RGB5
| RGB8
| RGB10
| RGB12
| RGB16
| RGBA2
| RGBA4
| RGB5A1
| RGBA8
| RGB10A2
| RGBA12
| RGBA16
| SRGB8
| SRGB8Alpha8
| R16F
| RG16F
| RGB16F
| RGBA16F
| R32F
| RG32F
| RGB32F
| RGBA32F
| R8I
| R8UI
| R16I
| R16UI
| R32I
| R32UI
| RG8I
| RG8UI
| RG16I
| RG16UI
| RG32I
| RG32UI
| RGB8I
| RGB8UI
| RGB16I
| RGB16UI
| RGB32I
| RGB32UI
| RGBA8I
| RGBA8UI
| RGBA16I
| RGBA16UI
| RGBA32I
| RGBA32UI
| SLuminance8
| SLuminance8Alpha8
| CompressedAlpha
| CompressedLuminance
| CompressedLuminanceAlpha
| CompressedIntensity
| CompressedRed
| CompressedRG
| CompressedRGB
| CompressedRGBA
| CompressedSRGB
| CompressedSRGBAlpha
| CompressedSLuminance
| CompressedSLuminanceAlpha
| CompressedRedRGTC1
| CompressedSignedRedRGTC1
| CompressedRG_RGTC2
| CompressedSignedRG_RGTC2
| DepthComponent32f
| Depth32fStencil8
| RGB9E5
| R11fG11fB10f
| StencilIndex1
| StencilIndex4
| StencilIndex8
| StencilIndex16
| RGBS3TC
| RGB4S3TC
| RGBAS3TC
| RGBA4S3TC
| RGBADXT5S3TC
| RGBA4DXT5S3TC
| CompressedRGBAS3TCDXT1
| CompressedRGBAS3TCDXT3
| CompressedRGBAS3TCDXT5
| CompressedRGBS3TCDXT1
| Alpha32F
| Intensity32F
| Luminance32F
| LuminanceAlpha32F
| Alpha16F
| Intensity16F
| Luminance16F
| LuminanceAlpha16F
| Depth24Stencil8
deriving ( PixelInternalFormat -> PixelInternalFormat -> Bool
(PixelInternalFormat -> PixelInternalFormat -> Bool)
-> (PixelInternalFormat -> PixelInternalFormat -> Bool)
-> Eq PixelInternalFormat
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c/= :: PixelInternalFormat -> PixelInternalFormat -> Bool
== :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c== :: PixelInternalFormat -> PixelInternalFormat -> Bool
Eq, Eq PixelInternalFormat
Eq PixelInternalFormat =>
(PixelInternalFormat -> PixelInternalFormat -> Ordering)
-> (PixelInternalFormat -> PixelInternalFormat -> Bool)
-> (PixelInternalFormat -> PixelInternalFormat -> Bool)
-> (PixelInternalFormat -> PixelInternalFormat -> Bool)
-> (PixelInternalFormat -> PixelInternalFormat -> Bool)
-> (PixelInternalFormat
-> PixelInternalFormat -> PixelInternalFormat)
-> (PixelInternalFormat
-> PixelInternalFormat -> PixelInternalFormat)
-> Ord PixelInternalFormat
PixelInternalFormat -> PixelInternalFormat -> Bool
PixelInternalFormat -> PixelInternalFormat -> Ordering
PixelInternalFormat -> PixelInternalFormat -> PixelInternalFormat
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
min :: PixelInternalFormat -> PixelInternalFormat -> PixelInternalFormat
$cmin :: PixelInternalFormat -> PixelInternalFormat -> PixelInternalFormat
max :: PixelInternalFormat -> PixelInternalFormat -> PixelInternalFormat
$cmax :: PixelInternalFormat -> PixelInternalFormat -> PixelInternalFormat
>= :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c>= :: PixelInternalFormat -> PixelInternalFormat -> Bool
> :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c> :: PixelInternalFormat -> PixelInternalFormat -> Bool
<= :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c<= :: PixelInternalFormat -> PixelInternalFormat -> Bool
< :: PixelInternalFormat -> PixelInternalFormat -> Bool
$c< :: PixelInternalFormat -> PixelInternalFormat -> Bool
compare :: PixelInternalFormat -> PixelInternalFormat -> Ordering
$ccompare :: PixelInternalFormat -> PixelInternalFormat -> Ordering
$cp1Ord :: Eq PixelInternalFormat
Ord, Int -> PixelInternalFormat -> ShowS
[PixelInternalFormat] -> ShowS
PixelInternalFormat -> String
(Int -> PixelInternalFormat -> ShowS)
-> (PixelInternalFormat -> String)
-> ([PixelInternalFormat] -> ShowS)
-> Show PixelInternalFormat
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [PixelInternalFormat] -> ShowS
$cshowList :: [PixelInternalFormat] -> ShowS
show :: PixelInternalFormat -> String
$cshow :: PixelInternalFormat -> String
showsPrec :: Int -> PixelInternalFormat -> ShowS
$cshowsPrec :: Int -> PixelInternalFormat -> ShowS
Show )
marshalPixelInternalFormat :: PixelInternalFormat -> GLint
marshalPixelInternalFormat :: PixelInternalFormat -> GLint
marshalPixelInternalFormat x :: PixelInternalFormat
x = GLenum -> GLint
forall a b. (Integral a, Num b) => a -> b
fromIntegral (GLenum -> GLint) -> GLenum -> GLint
forall a b. (a -> b) -> a -> b
$ case PixelInternalFormat
x of
Alpha' -> GLenum
GL_ALPHA
DepthComponent' -> GLenum
GL_DEPTH_COMPONENT
Luminance' -> GLenum
GL_LUMINANCE
LuminanceAlpha' -> GLenum
GL_LUMINANCE_ALPHA
R8 -> GLenum
GL_R8
R16 -> GLenum
GL_R16
RG8 -> GLenum
GL_RG8
RG16 -> GLenum
GL_RG16
RGB' -> GLenum
GL_RGB
RGBA' -> GLenum
GL_RGBA
SRGB -> GLenum
GL_SRGB
SRGBAlpha -> GLenum
GL_SRGB_ALPHA
SLuminance -> GLenum
GL_SLUMINANCE
SLuminanceAlpha -> GLenum
GL_SLUMINANCE_ALPHA
Alpha4 -> GLenum
GL_ALPHA4
Alpha8 -> GLenum
GL_ALPHA8
Alpha12 -> GLenum
GL_ALPHA12
Alpha16 -> GLenum
GL_ALPHA16
DepthComponent16 -> GLenum
GL_DEPTH_COMPONENT16
DepthComponent24 -> GLenum
GL_DEPTH_COMPONENT24
DepthComponent32 -> GLenum
GL_DEPTH_COMPONENT32
Luminance4 -> GLenum
GL_LUMINANCE4
Luminance8 -> GLenum
GL_LUMINANCE8
Luminance12 -> GLenum
GL_LUMINANCE12
Luminance16 -> GLenum
GL_LUMINANCE16
Luminance4Alpha4 -> GLenum
GL_LUMINANCE4_ALPHA4
Luminance6Alpha2 -> GLenum
GL_LUMINANCE6_ALPHA2
Luminance8Alpha8 -> GLenum
GL_LUMINANCE8_ALPHA8
Luminance12Alpha4 -> GLenum
GL_LUMINANCE12_ALPHA4
Luminance12Alpha12 -> GLenum
GL_LUMINANCE12_ALPHA12
Luminance16Alpha16 -> GLenum
GL_LUMINANCE16_ALPHA16
Intensity -> GLenum
GL_INTENSITY
Intensity4 -> GLenum
GL_INTENSITY4
Intensity8 -> GLenum
GL_INTENSITY8
Intensity12 -> GLenum
GL_INTENSITY12
Intensity16 -> GLenum
GL_INTENSITY16
R3G3B2 -> GLenum
GL_R3_G3_B2
RGB4 -> GLenum
GL_RGB4
RGB5 -> GLenum
GL_RGB5
RGB8 -> GLenum
GL_RGB8
RGB10 -> GLenum
GL_RGB10
RGB12 -> GLenum
GL_RGB12
RGB16 -> GLenum
GL_RGB16
RGBA2 -> GLenum
GL_RGBA2
RGBA4 -> GLenum
GL_RGBA4
RGB5A1 -> GLenum
GL_RGB5_A1
RGBA8 -> GLenum
GL_RGBA8
RGB10A2 -> GLenum
GL_RGB10_A2
RGBA12 -> GLenum
GL_RGBA12
RGBA16 -> GLenum
GL_RGBA16
SRGB8 -> GLenum
GL_SRGB8
SRGB8Alpha8 -> GLenum
GL_SRGB8_ALPHA8
R16F -> GLenum
GL_R16F
RG16F -> GLenum
GL_RG16F
RGB16F -> GLenum
GL_RGB16F
RGBA16F -> GLenum
GL_RGBA16F
R32F -> GLenum
GL_R32F
RG32F -> GLenum
GL_RG32F
RGB32F -> GLenum
GL_RGB32F
RGBA32F -> GLenum
GL_RGBA32F
R8I -> GLenum
GL_R8I
R8UI -> GLenum
GL_R8UI
R16I -> GLenum
GL_R16I
R16UI -> GLenum
GL_R16UI
R32I -> GLenum
GL_R32I
R32UI -> GLenum
GL_R32UI
RG8I -> GLenum
GL_RG8I
RG8UI -> GLenum
GL_RG8UI
RG16I -> GLenum
GL_RG16I
RG16UI -> GLenum
GL_RG16UI
RG32I -> GLenum
GL_R32I
RG32UI -> GLenum
GL_R32UI
RGB8I -> GLenum
GL_RGB8I
RGB8UI -> GLenum
GL_RGB8UI
RGB16I -> GLenum
GL_RGB16I
RGB16UI -> GLenum
GL_RGB16UI
RGB32I -> GLenum
GL_RGB32I
RGB32UI -> GLenum
GL_RGB32UI
RGBA8I -> GLenum
GL_RGBA8I
RGBA8UI -> GLenum
GL_RGBA8UI
RGBA16I -> GLenum
GL_RGBA16I
RGBA16UI -> GLenum
GL_RGBA16UI
RGBA32I -> GLenum
GL_RGBA32I
RGBA32UI -> GLenum
GL_RGBA32UI
SLuminance8 -> GLenum
GL_SLUMINANCE8
SLuminance8Alpha8 -> GLenum
GL_SLUMINANCE8_ALPHA8
CompressedAlpha -> GLenum
GL_COMPRESSED_ALPHA
CompressedLuminance -> GLenum
GL_COMPRESSED_LUMINANCE
CompressedLuminanceAlpha -> GLenum
GL_COMPRESSED_LUMINANCE_ALPHA
CompressedIntensity -> GLenum
GL_COMPRESSED_INTENSITY
CompressedRed -> GLenum
GL_COMPRESSED_RED
CompressedRG -> GLenum
GL_COMPRESSED_RG
CompressedRGB -> GLenum
GL_COMPRESSED_RGB
CompressedRGBA -> GLenum
GL_COMPRESSED_RGBA
CompressedSRGB -> GLenum
GL_COMPRESSED_SRGB
CompressedSRGBAlpha -> GLenum
GL_COMPRESSED_SRGB_ALPHA
CompressedSLuminance -> GLenum
GL_COMPRESSED_SLUMINANCE
CompressedSLuminanceAlpha -> GLenum
GL_COMPRESSED_SLUMINANCE_ALPHA
CompressedRedRGTC1 -> GLenum
GL_COMPRESSED_RED_RGTC1
CompressedSignedRedRGTC1 -> GLenum
GL_COMPRESSED_SIGNED_RED_RGTC1
CompressedRG_RGTC2 -> GLenum
GL_COMPRESSED_RG_RGTC2
CompressedSignedRG_RGTC2 -> GLenum
GL_COMPRESSED_SIGNED_RG_RGTC2
DepthComponent32f -> GLenum
GL_DEPTH_COMPONENT32F
Depth32fStencil8 -> GLenum
GL_DEPTH32F_STENCIL8
RGB9E5 -> GLenum
GL_RGB9_E5
R11fG11fB10f -> GLenum
GL_R11F_G11F_B10F
StencilIndex1 -> GLenum
GL_STENCIL_INDEX1
StencilIndex4 -> GLenum
GL_STENCIL_INDEX4
StencilIndex8 -> GLenum
GL_STENCIL_INDEX8
StencilIndex16 -> GLenum
GL_STENCIL_INDEX16
RGBS3TC -> GLenum
GL_RGB_S3TC
RGB4S3TC -> GLenum
GL_RGB4_S3TC
RGBAS3TC -> GLenum
GL_RGBA_S3TC
RGBA4S3TC -> GLenum
GL_RGBA4_S3TC
RGBADXT5S3TC -> GLenum
GL_RGBA_DXT5_S3TC
RGBA4DXT5S3TC -> GLenum
GL_RGBA4_DXT5_S3TC
CompressedRGBAS3TCDXT1 -> GLenum
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
CompressedRGBAS3TCDXT3 -> GLenum
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
CompressedRGBAS3TCDXT5 -> GLenum
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
CompressedRGBS3TCDXT1 -> GLenum
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Alpha32F -> GLenum
GL_ALPHA32F_ARB
Intensity32F -> GLenum
GL_INTENSITY32F_ARB
Luminance32F -> GLenum
GL_LUMINANCE32F_ARB
LuminanceAlpha32F -> GLenum
GL_LUMINANCE_ALPHA32F_ARB
Alpha16F -> GLenum
GL_ALPHA16F_ARB
Intensity16F -> GLenum
GL_INTENSITY16F_ARB
Luminance16F -> GLenum
GL_LUMINANCE16F_ARB
LuminanceAlpha16F -> GLenum
GL_LUMINANCE_ALPHA16F_ARB
Depth24Stencil8 -> GLenum
GL_DEPTH24_STENCIL8_EXT
marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum
marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum
marshalPixelInternalFormat' = GLint -> GLenum
forall a b. (Integral a, Num b) => a -> b
fromIntegral (GLint -> GLenum)
-> (PixelInternalFormat -> GLint) -> PixelInternalFormat -> GLenum
forall b c a. (b -> c) -> (a -> b) -> a -> c
. PixelInternalFormat -> GLint
marshalPixelInternalFormat
unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat
unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat
unmarshalPixelInternalFormat x :: GLint
x
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA = PixelInternalFormat
Alpha'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT = PixelInternalFormat
DepthComponent'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE = PixelInternalFormat
Luminance'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE_ALPHA = PixelInternalFormat
LuminanceAlpha'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB = PixelInternalFormat
RGB'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA = PixelInternalFormat
RGBA'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SRGB = PixelInternalFormat
SRGB
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SRGB_ALPHA = PixelInternalFormat
SRGBAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SLUMINANCE = PixelInternalFormat
SLuminance
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SLUMINANCE_ALPHA = PixelInternalFormat
SLuminanceAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA4 = PixelInternalFormat
Alpha4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA8 = PixelInternalFormat
Alpha8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA12 = PixelInternalFormat
Alpha12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA16 = PixelInternalFormat
Alpha16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT16 = PixelInternalFormat
DepthComponent16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT24 = PixelInternalFormat
DepthComponent24
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT32 = PixelInternalFormat
DepthComponent32
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE4 = PixelInternalFormat
Luminance4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE8 = PixelInternalFormat
Luminance8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE12 = PixelInternalFormat
Luminance12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE16 = PixelInternalFormat
Luminance16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE4_ALPHA4 = PixelInternalFormat
Luminance4Alpha4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE6_ALPHA2 = PixelInternalFormat
Luminance6Alpha2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE8_ALPHA8 = PixelInternalFormat
Luminance8Alpha8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE12_ALPHA4 = PixelInternalFormat
Luminance12Alpha4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE12_ALPHA12 = PixelInternalFormat
Luminance12Alpha12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE16_ALPHA16 = PixelInternalFormat
Luminance16Alpha16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY = PixelInternalFormat
Intensity
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY4 = PixelInternalFormat
Intensity4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY8 = PixelInternalFormat
Intensity8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY12 = PixelInternalFormat
Intensity12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY16 = PixelInternalFormat
Intensity16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R3_G3_B2 = PixelInternalFormat
R3G3B2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB4 = PixelInternalFormat
RGB4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB5 = PixelInternalFormat
RGB5
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB8 = PixelInternalFormat
RGB8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB10 = PixelInternalFormat
RGB10
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB12 = PixelInternalFormat
RGB12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB16 = PixelInternalFormat
RGB16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA2 = PixelInternalFormat
RGBA2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA4 = PixelInternalFormat
RGBA4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB5_A1 = PixelInternalFormat
RGB5A1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA8 = PixelInternalFormat
RGBA8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB10_A2 = PixelInternalFormat
RGB10A2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA12 = PixelInternalFormat
RGBA12
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA16 = PixelInternalFormat
RGBA16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SRGB8 = PixelInternalFormat
SRGB8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SRGB8_ALPHA8 = PixelInternalFormat
SRGB8Alpha8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R16F = PixelInternalFormat
R16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG16F = PixelInternalFormat
RG16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB16F = PixelInternalFormat
RGB16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA16F = PixelInternalFormat
RGBA16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R32F = PixelInternalFormat
R32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG32F = PixelInternalFormat
RG32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB32F = PixelInternalFormat
RGB32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA32F = PixelInternalFormat
RGBA32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R8I = PixelInternalFormat
R8I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R8UI = PixelInternalFormat
R8UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R16I = PixelInternalFormat
R16I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R16UI = PixelInternalFormat
R16UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R32I = PixelInternalFormat
R32I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R32UI = PixelInternalFormat
R32UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG8I = PixelInternalFormat
RG8I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG8UI = PixelInternalFormat
RG8UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG16I = PixelInternalFormat
RG16I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RG16UI = PixelInternalFormat
RG16UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R32I = PixelInternalFormat
RG32I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_R32UI = PixelInternalFormat
RG32UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB8I = PixelInternalFormat
RGB8I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB8UI = PixelInternalFormat
RGB8UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB16I = PixelInternalFormat
RGB16I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB16UI = PixelInternalFormat
RGB16UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB32I = PixelInternalFormat
RGB32I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB32UI = PixelInternalFormat
RGB32UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA8I = PixelInternalFormat
RGBA8I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA8UI = PixelInternalFormat
RGBA8UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA16I = PixelInternalFormat
RGBA16I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA16UI = PixelInternalFormat
RGBA16UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA32I = PixelInternalFormat
RGBA32I
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA32UI = PixelInternalFormat
RGBA32UI
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SLUMINANCE8 = PixelInternalFormat
SLuminance8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_SLUMINANCE8_ALPHA8 = PixelInternalFormat
SLuminance8Alpha8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_ALPHA = PixelInternalFormat
CompressedAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_LUMINANCE = PixelInternalFormat
CompressedLuminance
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_LUMINANCE_ALPHA = PixelInternalFormat
CompressedLuminanceAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_INTENSITY = PixelInternalFormat
CompressedIntensity
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RED = PixelInternalFormat
CompressedRed
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RG = PixelInternalFormat
CompressedRG
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGB = PixelInternalFormat
CompressedRGB
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGBA = PixelInternalFormat
CompressedRGBA
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SRGB = PixelInternalFormat
CompressedSRGB
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SRGB_ALPHA = PixelInternalFormat
CompressedSRGBAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SLUMINANCE = PixelInternalFormat
CompressedSLuminance
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SLUMINANCE_ALPHA = PixelInternalFormat
CompressedSLuminanceAlpha
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RED_RGTC1 = PixelInternalFormat
CompressedRedRGTC1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SIGNED_RED_RGTC1 = PixelInternalFormat
CompressedSignedRedRGTC1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RG_RGTC2 = PixelInternalFormat
CompressedRG_RGTC2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_SIGNED_RG_RGTC2 = PixelInternalFormat
CompressedSignedRG_RGTC2
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH_COMPONENT32F = PixelInternalFormat
DepthComponent32f
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH32F_STENCIL8 = PixelInternalFormat
Depth32fStencil8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB9_E5 = PixelInternalFormat
RGB9E5
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_STENCIL_INDEX1 = PixelInternalFormat
StencilIndex1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_STENCIL_INDEX4 = PixelInternalFormat
StencilIndex4
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_STENCIL_INDEX8 = PixelInternalFormat
StencilIndex8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_STENCIL_INDEX16 = PixelInternalFormat
StencilIndex16
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB_S3TC = PixelInternalFormat
RGBS3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGB4_S3TC = PixelInternalFormat
RGB4S3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA_S3TC = PixelInternalFormat
RGBAS3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA4_S3TC = PixelInternalFormat
RGBA4S3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA_DXT5_S3TC = PixelInternalFormat
RGBADXT5S3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_RGBA4_DXT5_S3TC = PixelInternalFormat
RGBA4DXT5S3TC
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = PixelInternalFormat
CompressedRGBAS3TCDXT1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = PixelInternalFormat
CompressedRGBAS3TCDXT3
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = PixelInternalFormat
CompressedRGBAS3TCDXT5
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = PixelInternalFormat
CompressedRGBS3TCDXT1
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA32F_ARB = PixelInternalFormat
Alpha32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY32F_ARB = PixelInternalFormat
Intensity32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE32F_ARB = PixelInternalFormat
Luminance32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE_ALPHA32F_ARB = PixelInternalFormat
LuminanceAlpha32F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_ALPHA16F_ARB = PixelInternalFormat
Alpha16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_INTENSITY16F_ARB = PixelInternalFormat
Intensity16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE16F_ARB = PixelInternalFormat
Luminance16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_LUMINANCE_ALPHA16F_ARB = PixelInternalFormat
LuminanceAlpha16F
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== GLenum
GL_DEPTH24_STENCIL8_EXT = PixelInternalFormat
Depth24Stencil8
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== 1 = PixelInternalFormat
Luminance'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== 2 = PixelInternalFormat
LuminanceAlpha'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== 3 = PixelInternalFormat
RGB'
| GLenum
y GLenum -> GLenum -> Bool
forall a. Eq a => a -> a -> Bool
== 4 = PixelInternalFormat
RGBA'
| Bool
otherwise = String -> PixelInternalFormat
forall a. HasCallStack => String -> a
error ("unmarshalPixelInternalFormat: illegal value " String -> ShowS
forall a. [a] -> [a] -> [a]
++ GLint -> String
forall a. Show a => a -> String
show GLint
x)
where y :: GLenum
y = GLint -> GLenum
forall a b. (Integral a, Num b) => a -> b
fromIntegral GLint
x