RenderStates.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef SFML_RENDERSTATES_H
26 #define SFML_RENDERSTATES_H
27 
29 // Headers
31 #include <SFML/Graphics/Export.h>
34 #include <SFML/Graphics/Types.h>
35 
36 
41 typedef struct
42 {
45  const sfTexture* texture;
46  const sfShader* shader;
48 
49 
50 #endif // SFML_RENDERSTATES_H
struct sfShader sfShader
const sfTexture * texture
Texture.
Definition: RenderStates.h:45
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:41
const sfShader * shader
Shader.
Definition: RenderStates.h:46
Encapsulate a 3x3 transform matrix.
Definition: Transform.h:42
sfTransform transform
Transform.
Definition: RenderStates.h:44
struct sfTexture sfTexture
sfBlendMode
Available blending modes for drawing.
Definition: BlendMode.h:38
sfBlendMode blendMode
Blending mode.
Definition: RenderStates.h:43