25 #ifndef SFML_RENDERSTATES_H
26 #define SFML_RENDERSTATES_H
50 #endif // SFML_RENDERSTATES_H
const sfTexture * texture
Texture.
Define the states used for drawing to a RenderTarget.
const sfShader * shader
Shader.
sfTransform transform
Transform.
struct sfTexture sfTexture
sfBlendMode
Available blending modes for drawing.
sfBlendMode blendMode
Blending mode.