Listener.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_LISTENER_H
26 #define SFML_LISTENER_H
27 
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/System/Vector3.h>
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95 #endif // SFML_LISTENER_H
3-component vector of floats
Definition: Vector3.h:38
CSFML_AUDIO_API sfVector3f sfListener_getPosition()
Get the current position of the listener in the scene.
#define CSFML_AUDIO_API
Definition: Audio/Export.h:43
CSFML_AUDIO_API void sfListener_setDirection(sfVector3f orientation)
Set the orientation of the listener in the scene.
CSFML_AUDIO_API void sfListener_setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
CSFML_AUDIO_API sfVector3f sfListener_getDirection()
Get the current orientation of the listener in the scene.
CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position)
Set the position of the listener in the scene.
CSFML_AUDIO_API float sfListener_getGlobalVolume(void)
Get the current value of the global volume.