1 #ifndef MACHINECOMPONENT_H 2 #define MACHINECOMPONENT_H 82 static void RunUnitTests(
int& nSucceeded,
int& nFailures);
86 #endif // MACHINECOMPONENT_H MachineComponent()
Constructs a MachineComponent.
A Component representing a machine.
static refcount_ptr< Component > Create(const ComponentCreateArgs &args)
Creates a MachineComponent.
A Component is a node in the configuration tree that makes up an emulation setup. ...
static void RunUnitTests(int &nSucceeded, int &nFailures)
static string GetAttribute(const string &attributeName)
Get attribute information about the MachineComponent class.
Base class for unit testable classes.